![]() I made a mod to make renewable energy more interesting, but it's mostly just flavor, even I myself barely ever play around with it due to most of my games not even getting that far, and those that do already being decided by that point. Buildings would take more turns to reach break-even for their production cost than the game will continue to last. Being close to victory, stuff like yield upgrades has no significant effect anymore. It has been part of civ's philosophy ever since civ I. This is the purpose of that phase of the game. It doesn't bring anything new, just trying to say "Come'on finish up this game already" More wonders could work, but aside from that, I don't know. ![]() The problem is that late-game stuff barely matters until it has a direct globally noticeable effect. More city-centres buildings, maybe a Defence HQ after Guidance systems that extends city attack range to the 3rd ring, Maybe have Advanced Power Cells boost the Power generated from Renewable sources (you can now store power for later usage). Maybe allow cities to work the 4th ring after "Nanotechnology" or "Robotics" tech. How can this be fixed? well, my idea is to add more stuff to those techs, For example you could add a new wonder unlocked at the "Information warfare" civic that works similar to the Great Firewall and weakens enemy spies. The same applies to the Civic tree, it has Districts, wonders, buildings, ans benifits, although to a lesser extent, since late game still offers some nice things including a whole new tier of governments, but the future era still suffers the same problem, not enough things to which you look forward. Nothing, just nothing but GDR upgrades, it doesn't bring anything new, just trying to say "Come'on finish up this game already" after Uranium, it's nothing but units, units, and more units, not mention to the utter disaster that is the future era techs. You now have new things to build, things to anticipate, and more decisions to make. Look at them! Districts, wonders, improvements, extras (marked by a star), things that change up the gameplay and provides fresh strategies. AI Bias Value Chart - Values vary by up to ± 2 each game.Īlmost everyone agrees that the late game is very boring and becomes stale, so I decided to look at what makes Early game techs exiting for me.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that ![]() Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs, These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Memes, image macros, and reaction gifs are not allowed as posts.
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